You click a 3D model in Godot 4 and want paint to land exactly there. UV brushes bleed across seams; the fix is baking the inverse of an unwrap.
Building a reusable typewriter text reveal in Godot with C#: curve driven pacing, per character sound, and a fast forward that does not break timing.
A Windows 11 machine lost all DNS after a forced shutdown while ping and TCP still worked. The cause was a Proton VPN driver left in a corrupted state.
Conditional SpringBoot tests with nested classes and @EnabledIfSystemProperty. When you gaze into the nested test class, it gazes also into you.
Replacing a JSON filter config with a purpose built DSL using Antlr 4 in Java: grammar layout, logical operator precedence, and walking the parse tree.
Using ICalendar and RRULE in Java to schedule recurring jobs that cron cannot express, parsing calendar exports with Biweekly and handling timezones.
Capsule collision detection for 2D games in TypeScript: point to segment distance, rotation and offset handling, a rotation cache, and per frame hitboxes.
Rebuilding a neglected personal site from Gatsby to Next.js, Tailwind, and MDX, with a toggleable CRT effect and the old Unity WebGL demos still working.
Getting Raylib building on Windows with Visual Studio and vcpkg, including the x64 package variant and a minimal main.cpp to confirm the setup works.
A Unity C# helper package installable by git URL: weighted random selection, value remapping, hemisphere sampling, mouse to plane raycasts, and parallax.
Moving objects across a sphere in Unity using spherical coordinates, with a playable demo, the SphericalCoords class, and why low drag makes movers circle.